Items such as skills, upgrades and a health regenerator are scattered across the area. You can move your characters once to a different area on the field, following a selected path. You move Goku and a selection of allies, the size and selection grows as you continue through the game and unlock more fighters.
#DRAGON BALL Z BUDOKAI 2 GAME CUBE SERIES#
Instead of showing you cut scenes and immediately throwing you in a series of pre-designed fights, the Dragon World mode throws you into a game of chess-like proportions. You can even deflect large projectiles by using a similar system, something that first game forgot to add. Here, we can rotate the analog stick to fill up a power meter if you get it to the top before the time runs out, your meteor shower will contain a final blast, sending the dazed opponent flying across the floor.
You may remember the meteor shower techniques from before they are a series of Ki blasts from an aerial fighter to an unconscious one on the ground. Instead of chugging out that combo, you can press forward and the energy button to pull of Goku’s Kamehameha, Vegeta’s Gyarikku- Ho and Piccolo’s Demon flash (Damn, no fancy Japanese name to show off!) Despite this improvement, the old problems emerge like the annoying combinations and button bashing attacks that really dominate the fight.
The basic four punch and energy blast combo for your special moves are here but also have a new quick way to pull off specials. The game uses the same control scheme, as before, it is still as annoying. I would rather listen to gibberish than poorly voiced actors, but I am an anime fan so this concept may not bother you at all.
#DRAGON BALL Z BUDOKAI 2 GAME CUBE PS2#
If this is you, then get the PS2 version and stick with your crappy American voice actors. True Dragonball fans will piss themselves with delight whereas those new to the series may find this addition a tad annoying. It gets rid of the awful FUNimation cast on the American dub and gives us the authentic character voices. Just like before, the game has a complete Japanese cast, featuring the voice actors from the original shows. This version gave us brand new backgrounds to duke it out in, new skills for characters and a range of battle-damaged costumes. Those who waited and purchased the Gamecube version will be delighted to find a host of extras that were not even featured in the PS2 game. On top of that, the game gave us a fantastic selection of fighters, which span from the beginning to the end of the Dragonball Z story, as well as many new character forms. The fighting was more interactive, the story mode was more tactical and all of the problems the tournament mode had been fixed. However, we can now put those troubles behind us and play Budokai 2, a game that fixed all of the originals problems with a few swift strokes. The fighting was more interactive, the story mo."ĭragonball Z: Budokai was a major disappointment only the most hardcore of hardcore Dragonball Z fans could look at it and say: “Boy that sure was fun!” It pushed forward some innovative ideas about how a 3-D Dragonball game should be played but it ruined it by dropping these glass ideas on jagged rocks. "Dragonball Z: Budokai was a major disappointment only the most hardcore of hardcore Dragonball Z fans could look at it and say: “Boy that sure was fun!” It pushed forward some innovative ideas about how a 3-D Dragonball game should be played but it ruined it by dropping these glass ideas on jagged rocks. In saiyan saga, in Vegeta's fight, my computer lags and then freezes!.Dragon Ball Z Budokai 2 (GameCube) review Nearly Perfect, around 45/50 FPS, no graphical problems, just some sound errors, sounds unsync sometimes. Only music plays (exception of intro music) Half Playable:60FPS in menus, 25~50FPS in Gameplay, 1.5X native, No soundĦ0FPS, Vanilla Settings( exception of fast depth calculation ) Screen shakes, and no sound. Perfect 60FPS, no graphical problems, only some occasional crackling in the sound.Īlmost Perfect, 50FPS all the time but sounds kinda crappy. This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Compatibility can be assumed to align with the indicated revisions.